
Pindleton Severasse
Apollo's Conjuring
20
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Posted - 2016.10.07 04:56:27 -
[1] - Quote
Ramona Taggart wrote:EVE Online should not be a game that is difficult to learn and hard to master. It should just be the latter.
- Updating the tutorial/opportunity system so that it better explains game systems and segues smoothly into the career agents would be beneficial. The tutorial can also be improved with voice acting and videos that can really help new users navigate the many in-game windows (like the market), and even a potential story (perhaps based on the NPC corp you start in).
- Prompt the user with a choice of game activity (e.g. I want to do "X") and they are then given specific details on how to get started. This could be combined with the career agents mechanic, as they really only teach you how to do the very basics.
- New player explanations of ship tiers. For instance, you start in a Frigate, but what are recommended ship types to progress into?
- Better explanation of ship fits. What are logical fits for X activity? What skills can help me better fit my ship? Is it okay if I use multiple repairers or different types of guns?
- Better marketing when it comes to the more positive side of the game (think PVE or social activities). What do people generally say when you ask them about EVE Online? "Oh that's the spreadsheets in space game?" or "That's the game where everyone just kills/backstabs/scams each other like I read in the news posts (or videos like "I Was There")". I know EVE Online is a sandbox with the goal of joining corps, fighting interstellar wars, or claiming space real-estate, but what about marketing for being a manufacturer or trader? What about being a deep space explorer and unlocking secrets and loot from hidden areas of the universe? There's more to EVE than just ship explosions (although it is quite fun.)
It's easy for many of us to simply say, "Well, go to Google or check EVE-University" but having to do these extra steps just goes to show you that many of the most basic gameplay components are too nebulous with too little explanation. Not to mention new players won't know what EVE University is.
I think a sort of wizard that explain the differences between shield tanking, armor tanking, and speed tanking fits, as well as the pros and cons of different weapon systems would be helpful to newbies looking to jump into the pew pews.
Also I think if the game recommended fittings for the ships you were in (based on community submissions) it would be very helpful to new players.
That would be a good start at generating and keeping new player interest. |